Well, first of all you should - in my opinion - use a bit stronger seam lines. The ship is in a vp i slapped together a few months ago and i have the map sitting all by itself in the mod's data/maps dirĪnd yes im saving it as a DDS, in the 3Dc 8bpp xy normal map format. but like it doesn't seem to be showing any depth in game. the 3d preview shows the depth I'm looking for fairly well. Right now im using min 0 scale 7 7x7 sample Average RGB and Invert Y. Secondly I'm a bit confused as to what I need to set in the filter. i then combined the outline with the background and tried a few diff things but nothing seems to wanna carry over to the gameįirstly, do i need to apply the normal map filter before I save it or do i do that through the plugin pop up when you go to save it and set the normal map settings and format through there? I created a gray scale outline from the diffuse map of what i wanted to give some depth to, and i only used 2 shades darker than my neutral background. I'm only doing it on 1 texture the ship is using but its all over it (helheim01a fyi) I'm not sure if I'm saving it in the right format. I *think* i have the idea down but once ive saved the map, i'm not seeing that its doin anything. I've got a Hecate mk 2 (i forget who made it, please forgive meh) I decided to try my hand at this normal map thing again. The FreeSpace Universe Reference Project.
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